Running01/01/2027Yorkley, United Kingdom

The Seven Sins Run & Immortal Sinner.

The Seven Sins Challenge at The Seven Sins Run & Immortal Sinner opens the running year on New Year's Day near Yorkley with a loop that barely has a level stretch: five short, very steep ramps with descents just as steep between them. Getting round well is a matter of hill strength and controlled downhill running, not flat speed.

Date01/01/2027
LocationYorkley, United Kingdom
Distance11.27 km
Elevation Gain+435 m
ProfileMountainous
Route ShapeLoop
Course & Elevation

The Seven Sins Run & Immortal Sinner 2027: Course, Elevation & Route Profile

The loop starts and finishes at around 75 metres and is up and down from end to end. The longest climb begins just 400 metres in: almost a kilometre at roughly eleven percent, lifting you more than 100 metres to the course high point near 180 metres. From there the route drops back to the valley by kilometre 4, with one small rise on the way, before the second ramp, similar in length and steepness, climbs most of the way up again.

The second half comes in shorter bursts. At kilometre 6.4 sits the steepest section, half a kilometre averaging close to 14 percent with pitches above 20. A descent to the lowest point of the loop follows, then from kilometre 7.8 a longer climb of about 70 metres, and at kilometre 9.7 one last short wall before the course runs out towards the finish.

What defines the course is the balance of up and down: about a fifth of it is steep climbing, another fifth steep descending, and only around one metre in ten is level. With 435 metres of ascent in a little over eleven kilometres it is a hill race in the proper sense, and its 1 January date makes it the first race of the year. Runners who want more have the Immortal Sinner, at twice the distance.

Start / finish · Yorkley
Elevation profileHover over the chart
Ascent+435 m
Descent−433 m
Vert/km37.1
Highest Point181 m
Lowest point54 m
Slope Distribution
Flat (<2%)11.1 %
Moderate Up (2-6%)16.2 %
Steep Up (>6%)21.5 %
Moderate Down (2-6%)30 %
Steep Down (>6%)21.3 %
Climbs on Route
StartLengthØMax.GainCat.
km 0.41 km10.9 %21.5 %+107 mCat. 4
km 4.10.8 km10.7 %21 %+89 mCat. 4
km 6.40.5 km13.6 %23.9 %+64 m—
km 7.80.8 km9.3 %17.9 %+70 m—
km 9.70.4 km12.8 %17.7 %+51 m—

Climb categories follow the road-cycling convention and rate the terrain itself (length and gradient) regardless of sport: Cat. 4 marks the easiest rated climbs, Cat. 1 the hardest, and HC (hors catégorie, “beyond categorization”) is reserved for the most brutal ascents. Short climbs below the Cat. 4 threshold stay unrated.

Pacing Strategy

How to pace The Seven Sins Run & Immortal Sinner.

Start

Start under control

There is no pace on this loop you can hold for long. Budget the effort ramp by ramp: power-hike the steepest metres of the first two climbs rather than forcing a run, and take time back on the gentler ground at the top and bottom. Your heart rate can climb on the hills, but it has to settle again on the descent that follows.

Mid-race

Hold your rhythm

The race is decided over the last five kilometres. The steepest ramp, at kilometre 6.4, arrives once two long climbs and two steep descents have already tired your legs, and two more climbs come after it. Being able to keep running where others walk is worth minutes there.

Finish

Spend what is left

The biggest trap is the first climb. It starts almost straight from the line and is the longest of the loop, exactly where a crowded start pushes you up too fast. The second trap is the descents: braking hard all the way down them leaves your quads heavy for the late ramps.

Training plan · 12 weeks

Training plan for The Seven Sins Run & Immortal Sinner: 12-week build

Base

Build the base

Expect roughly one to just under two hours of effort for the Seven Sins Challenge, depending on how much of the climbing you end up hiking. The work is never steady but a constant switch: short, hard spells near threshold on the ramps, broken up by steep descents where your muscles work eccentrically and your heart rate only partly recovers.

Core

Train race pace

So train short, steep climbs specifically. Hill sprints and repeats of two to four minutes prepare you for the two long ramps, shorter and steeper efforts for the wall at kilometre 6.4. Practise switching between running and a strong power-hike as well, because on gradients above 20 percent fast walking is often the quicker choice.

Specific

Rehearse the course

Downhill running matters just as much. Put steep descents into your runs and take them deliberately relaxed, with short, quick steps. Strength work for quads and calves, such as lunges and step-ups, makes your legs more resilient to the pounding of five descents.

Race week

Arrive fresh

With the race on 1 January, your build-up falls in December. Plan the key sessions around the holidays so the last hard week of hill work does not slip, and keep the final days before the start easy.

GPX
Courses

Download the The Seven Sins Run & Immortal Sinner course as a GPX file for your watch or bike computer.

Import into
Adaptive race preparation

Let YOUB adapt your plan for The Seven Sins Run & Immortal Sinner dynamically

Ben connects your goal, the course, current load, recovery, and calendar. Your plan stays pointed at race day even when real life is not perfectly plannable.

FAQ

Everything about The Seven Sins Run & Immortal Sinner.

How long is The Seven Sins Run & Immortal Sinner?

The Seven Sins Run & Immortal Sinner is 11.27 km long. That distance shapes how much aerobic endurance, pace durability, and race-specific work belong in the training plan.

How much elevation gain does The Seven Sins Run & Immortal Sinner have?

The Seven Sins Run & Immortal Sinner has around 435 m of elevation gain over 11.27 km. That affects pacing, muscular load, and preparation for late-race sections.

What is the route profile of The Seven Sins Run & Immortal Sinner?

The Seven Sins Run & Immortal Sinner is classified as Mountainous, averaging 37.1 vertical metres per kilometre. 11% of the route is flat, 16% climbs moderately (2 to 6%) and 22% is steeper than 6%.

What climbs does The Seven Sins Run & Immortal Sinner have?

The hardest climb of The Seven Sins Run & Immortal Sinner starts at kilometre 0.4, runs for 1 km at an average of 10.9% and gains 107 metres. Cycling-convention rating: Cat. 4. 5 climbs are mapped in total.

Is The Seven Sins Run & Immortal Sinner a loop course?

Yes, The Seven Sins Run & Immortal Sinner is laid out as a loop: start and finish are in the same place.

Is there a GPX file for the The Seven Sins Run & Immortal Sinner course?

Yes. The The Seven Sins Run & Immortal Sinner course is on this page as a free GPX download — ready to import into Garmin, Wahoo, Komoot, Strava or any other app that reads GPX.

How should I prepare for The Seven Sins Run & Immortal Sinner?

Preparation for The Seven Sins Run & Immortal Sinner should account for 11.27 km, 435 m of elevation gain, current training load, and available training time. An adaptive plan helps place key sessions without ignoring recovery and real life.

What pacing strategy works for The Seven Sins Run & Immortal Sinner?

The pacing strategy for The Seven Sins Run & Immortal Sinner should reflect 11.27 km, 435 m of elevation gain, and your current fitness. Start controlled and keep margin for sections where the profile or fatigue makes target pace harder.

When does The Seven Sins Run & Immortal Sinner take place?

The Seven Sins Run & Immortal Sinner takes place on January 1, 2027.

Where does The Seven Sins Run & Immortal Sinner take place?

The Seven Sins Run & Immortal Sinner takes place in Yorkley, United Kingdom.

Which distances does The Seven Sins Run & Immortal Sinner offer?

The Seven Sins Run & Immortal Sinner offers 2 distances — The Seven Sins Challenge: 11.27 km; Immortal Sinner: 22.53 km.

How do I register for The Seven Sins Run & Immortal Sinner?

Registration runs through the organiser: ypbevents.co.uk. YOUB shows you the course, elevation profile and training plan for your preparation.

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